Posts Tagged ‘Steam’

PS3 version of Portal 2 includes Steamworks support

Considering the hard words that both he and Valve have had for the PS3 in the past, it was a bit surprising to see Gabe Newell walk out on stage during Sony’s E3 press event.

It was more surprising to hear him announce a PS3 version of next year’s Portal 2. He also described it as the best console version of the game, because it will have full Steamworks support.

This is the first time that Steamworks has been extended beyond the computer realm and in to console gaming. Maybe it’s a one off, maybe it’s a test bed, and maybe the console marker is the next direction Valve is planning on taking Steam.

Steamworks support means that the PS3 version of the game will get automatic updates, DLC access and Steam community features.

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DigitalMindSoft illustrates what can be frustrating about Steam

menofwar

While digital retail services using a client (primarily Steam and Impulse) can be handy, there can at times be frustration waiting for updates. Unlike most other versions of a game, the Steam and Impulse versions need to be reworked by Valve or Stardock to work with the client version of the game. When there are delays in getting those updates out, it’s frustrating. And not just to gamers.

Speaking to Strategy Informer at Prague’N’Play, DigitalMindSoft Managing Director Chris Kramer talked about how delays in Steam issuing patches fragmented the player base for Men of War and threatens to do the same to the Men of War : Assault Squads skirmish game.

"For some reason Steam users are being left out and we don’t know why," he said when asked about patching for their new expansion, Assault Squads.

"We don’t know why Steam is taking so long to update its version of the game – it’s actually very annoying and very disappointing for us as we see our game having so many problems that we’re unable to do anything about."

A delay in getting a game updated combined with a lack of communication between a retailer and the developer do not a good situation make.

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Can we all ease back on the rhetoric?

yell

This isn’t exactly an original idea for an article to write, but in the aftermath of the announcement that Civilization V is using Steamworks, it seems like a good time to cover it.

The minute I had finished reading the press release making that announcement, I felt a sense of dread. Why? I knew what the result would be. Let’s be honest…all of us did. We were all about to be embroiled in to the usual battle between the extremists on the DRM debate, Steam Edition.

And it didn’t take long! No, the Steam fanboi brigade was out in full force, engaging in the usual idiocy that fanboiz are renowned for as they essentially took the “If you ain’t with us, you’re against us.” section of the Bush foreign policy and used it on anyone who so much as paused before bowing before the golden altar of the almighty Steam.

And on the other side we were treated to the equally obnoxious rantings of the hardcore anti-Steam types, as they described everyone who doesn’t consider Steam to be the work of Satan himself to be an idiot, a sheep and in aid of the destruction of the PC platform itself.

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Mac version of Steam launching May 12th Update : NOW LIVE

Valve, Bringing sandviches to Apples since...well, soon.

UPDATE : Well, it’s the 12th, and Steam is live for the Mac. Many games available use the SteamPlay service, a set up that allows PC and Mac gamers to inhabit the same servers. a full slate of non-Valve offerings are available for Mac users, with new Valve titles coming out every Wednesday. The first one up is Portal…as an added bonus, Portal is absolutely free for anyone on Mac or PC (or both) to add to their game library permanently, so long as you add it before May 24th.

With Counter Strike Source suddenly seeing a major influx of new material, I would guess that might be the next first party game Valve releases on SteamPlay.

ORIGINAL : The porting of Steam to the Mac platform had already been announced, but now the date of release is known…May 12th.

For anyone owning a PC who already has a Steam account, that account will be transferrable between the two platforms, as will all Valve developed titles (it’s expected that the Mac versions of those games will also be out on the 12th). All future Valve purchases will include PC and Mac versions of the game regardless of which platform you purchase it for.

As well, PC and Mac gamers will be able to play on the same servers, and in the same matches, in Left 4 Dead 2, Team Fortress 2, or any of the other Valve multiplayer titles out there.

Good. That Heavy pictured above came to do two things…eat his sandvich and kick some ass. And he’s almost out of sandvich. More meat for the grinder!

(Thanks to Shacknews).

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Amazon to challenge Steam, GamersGate, Direct2Drive, etc?

amazon-small

Gamasutra reports that Amazon may be moving beyond its casual game downloads to something larger.

The expectation that the company will be expanding its game offerings was triggered by job postings on Amazon, which were confirmed by Gamasutra. These include new positions such as "Designer, Digital Software and Video Games" and "Software Development Engineer, Digital Software and Video Games," among others. 

So this is quite interesting. Amazon is already providing DRM free music downloads, they’ve got good customer service, and a well established position in the online marketplace. So there is a lot of room for them to move beyond their casual games section into mainstream games. The main question is what form this expanded service, if it becomes a reality, would take. Something like Steam’s client system? A more account-based approach, similar to what GamersGate uses? Or something entirely different.

Another question is how will they handle DRM? They’ve shown, with their music downloads, to be DRM wary, or at least listening to their customers who are DRM wary. They already have a huge market presence and they could possibly change the landscape as it stands currently depending on how they go.

However this is still a rumour, Amazon hasn’t released anything to clarify yet, so this is still supposition. Although it would be quite interesting if it is true. I am a firm believer in competition and having Amazon enter this marketplace may be what is needed to help lower the cost of games as Steam and GamersGate have been advocating.

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Battlefield: Bad Company 2 patch removes SecuROM from Steam versions

battlefieldbadcompany2_thumb steam-logo

Shacknews reports that the Steam version of Battlefield Bad Company 2 has removed SecuROM in the latest patch. Kalms, a DICE representative on the Steam forums had this to say:

Client update (522174 / 522175) out for non-Steam, soon on Steam as well

Changelist here applies:
http://forums.electronicarts.co.uk/b…75-update.html
In addition, the Steam version will no longer have SecuROM.
The patch is going through Steam compatibility testing as soon as possible.
The patch is backward compatible. (We are not updating the servers, only the game clients.) So old & new game clients can play with each other.

There are multiple single player and multiplayer fixes as well.

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Steam coming to Mac in April

valve mac

After several ads were launched last week hinting at Valve bringing its Steam application to the Mac platform (my personal favourite is the above image), the actual official announcement is almost a foregone conclusion at this point. Yes, Steam is coming to the Mac platform. And Valve is also bringing their first party catalogue (the Half Life series, Counter-Strike, Left 4 Dead, Team Fortress 2, Portal and the upcoming Portal 2) with them.

All future Valve releases will get a simultaneous release, with PC and Mac versions being bundled. Also, Steam Cloud saves and the like will be transferrable between Mac and PC versions, and multiplayer Valve titles will share servers and allow Mac and PC players to play together. Finally, it seems that the Source engine itself is easily used for Mac development alongside working up titles for the PC.

From the news release :

"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."

Portal 2 will be Valve’s first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We’re always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."

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Square Enix says XP just ain’t good enough; new Beta Steam client out

Just Cause 2. If it’s anything like it’s older brother, a thoroughly ridiculous game featuring latching a grappling hook on to passing aircraft and blowing a lot of stuff up. Oh, and something about either fomenting or stopping a revolution or something. Anyway, did I mention the blowing up of stuff?

Well, if you are an XP user, you’re out of luck. According to the system requirements for the game (thanks to Rock Paper Shotgun in this case), you will need to be running either Windows Vista or Windows 7 to play the game.

One wonders if the surprisingly fast uptake of Windows 7 amongst Steam users in January’s system survey results helped push Square Enix in to the decision. Of course, those same results showed that XP was still the most popular OS amongst Steam users, totalling almost 44% of users.

And speaking of Steam (yes, it is another hybrid post…mostly because I’m sick as a dog at the moment. See what I fight through for you people?!)…a new Beta client is available for download from within the existing one. Now, it IS a Beta…some people have reported Friends’ lists turning up empty, or games deciding they need to be downloaded again. However, the whole system looks a lot more slick. Everything is laid out well, with smart pop ups for details on a game if you hover over it. Lists look better, too. And best of all, the entire thing was built new from the ground up WITHOUT using Internet Explorer dependencies any longer. The new WebKit based rendering engine is a lot faster.

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Lower prices, increase revenue

GamersgateLogoSmall    steam-logo

Last year Valve Software President Gabe Newell gave a speech at the annual DICE summit, where he explained that by cutting prices they were able to make more profit than if they kept titles at full price.

This year Paradox Interactive CEO Fredrik Wester said the same thing in an exclusive interview to Netopia (translated version here). Gamersgate saw an increase of 5500% in sales when they reduced the prices 75%.

The successful product launches, sales have been significantly strengthened by temporarily reducing the price within three months from launch, for example over a weekend, with up to 75%. Our test case has shown sales increases from 1500 to 5500%.

The basic theory is the more you sell, even with a lesser profit for each game, you’ll end up making more money. Both Steam and Gamersgate have proven this is true when applied to video games. They also noted that even after the sales were over there was an increase in game sales.

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Steam leviathan continues building momentum

Okay, let’s get this out of the way right off the bat…yes, boys and girls, Steamworks is a form of DRM. It’s wrapped around associated applications and is required for them to run. Doesn’t mean it’s evil (and let’s please leave the perception that DRM must automatically equal Satan to the screaming zealots), but it is. And yes, for the sake of total transparency, so is Stardock’s Impulse platform.

Anyway, enough blather on that front!

Regardless of how you personally feel about Steam, everyone would have to admit that it has been a smash success. Digital retail has absolutely exploded on to the PC marketplace, and Steam has dominated that market. To what extent? The figures released by Valve certainly give some idea of that.

Steam saw a 205% increase in accounts in 2009. Yes, you read that number correctly. And this is the fifth consecutive year in which their sales grew by OVER 100% over the previous year. 25 million people currently have active Steam accounts, and 10 million of them have also set up User Profiles.

The ironic part of all of this is that last year’s massive growth explosion was likely fuelled, at least in part, by Modern Warfare 2’s use of Steamworks. Impulse, Direct2Drive and Gamersgate refused to sell it from their services because of that, meaning buyers had to use Steam if they wanted to purchase online. It was supposed to be a stand against the Steamworks requirement (which means the Steam store application installs as well), but it backfired as they simply pushed more sales to their competitor.

And as digital retail continues to become a bigger piece of the PC sales pie, those numbers are likely to increase. Its also interesting to note the similarities between the account-based DRM system that Ubisoft is going to use from this point forward and how Steam’s system functions now. Clearly, others are taking notice of the popularity of the basic Steam model when crafting their own alternatives.

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