Posts Tagged ‘offline mode’

Rise of Flight no longer to require permanent Internet connection

  

As of the imminent release of the 11th patch version for Rise of Flight, offline single player will now be an option in the game.

Up until now, the game’s DRM system has required a permanent Internet connection with the game’s servers regardless of what mode was being played. That will all soon be changing, as pointed out on the developer’s blog.

We’ve been tracking all of our users’ wishes and desires. You helped us out immensely by answering questions in our dispatches, voting in forum polls and generally expressing your opinions. We’ve also been checking out network stats and market trends. As a result, we came to the conclusion that you all needed the ability to fly without a permanent internet connection (in some game modes). A network connection will still be necessary for new user account and profile creation. And, of course, multiplayer and a few other game modes still rely on internet access. But now, if your provider is down, you have insufficient funds, or you just plain hate to log into games all the time, you will be able to fly internet-free in single player mode or in the new ‘Quick Mission’ mode. We hope that this modification will ease your minds about personal intrusion and internet provider costs. After all, we developed Rise Of Flight to help you escape those every-day, mundane worries and just let you fly carefree!

To make ‘login offline’ mode available, all you’ll need to do is download the upcoming update. After that, you will be able to fly offline, but only with the last activated online pilot profile. The system will gather statistics of your progress and keep it till your next connection to the server. At that time, all gathered data will be transferred to affect your rating and overall statistics. And of course, connection will be needed for additional content purchase and game updating.

Neoqb, the developer of the First World War flight simulator, went on to say that while they do worry about the chances for increased piracy, they’re trusting their player base to help get the word out and increase sales to those who had previously balked at the game’s DRM requirements.

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DRM for PC Battlefield : Bad Company 2 detailed

As reported on the Battlefield Blog, the DRM information for the game has been detailed. The basic system being used is SecuROM. The details are :

-The Closed Beta will use SecuROM. However, this sentence is interesting as it could indicate a change in how SecuROM operates.

When the Closed Beta is uninstalled, all traces of the game and SecuROM will be removed from your machine.

Previously, SecuROM remained on the system after the associated game was uninstalled.

-The final game will use SecuROM. The game’s executable will be ‘wrapped’ with the DRM, and some support files will also be installed in the game directory. The game will need authentication the first time it’s run, which can be done one of two ways :

1. Offline mode will function as a disc check. There won’t be a need for any online authentication from SecuROM, but you will need the disc in the drive every time you wish to play.

2. Online authentication will function as it normally does. SecuROM will check with the Master DRM server to see how many computers the game is activated on (it can be activated on 10 systems at one time). Once the initial authentication is done, SecuROM will not go online to perform server checks for 10,000 days after activation on that system.

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