It isn’t really a surprising announcement at all, seeing as how Ubi had stated previously that their ‘all access all the time’ server DRM system wasn’t just going to be a one off. However, it does sort of cement its status as their system of choice for the foreseeable future.
As reported on Softpedia, the entire known slate of upcoming Ubi releases will require permanent server access during play. That means :
-Assassin’s Creed II
-Settlers VII
-Splinter Cell : Conviction
-Silent Hunter 5 : Battle of the Atlantic
-Prince of Persia : the Forgotten Sands
-The upcoming Ghost Recon title
There you go. It was pretty obvious this would be the case, and now it’s official. Also, they have officially stated that progress loss if the connection is severed will differ from game to game :
The company is also confirming that if the connection to the Internet goes down, the effect depends on the title the player is engaged in. Those who have checkpoint-based save systems will lose the progress they made since the last one, while other games, like Settlers VII, will allow the player to continue exactly from the moment when loss of the Internet connection forced the game to shut down. It also acknowledges that the new DRM scheme will at one point be cracked, but it hopes that until then, players will go for the genuine product.

February 27th, 2010
Cliff Riseborough
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