Posts Tagged ‘Games for Windows Live’

Kane & Lynch 2 Dog Days moves from Games for Windows Live to Steamworks

Cover is for pansies, dammit!

The first game was infamous for two reasons…the Jeff Gerstmann ratings scandal, and the fact that the Games for Windows Live implementation rendered the multiplayer an absolute mess.

The second game is already looking to perhaps avoid at least part of that, moving away from Games for Windows Live and towards implementation of Steamworks for multiplayer and DRM.

From PC Gamer :

The mode was the best part of K&L 1, but it was nearly impossible to play online due to GFWL’s crappiness. I asked IO Interactive game director Kim Krogh if I’d have the same experience this time around.

“No, for that reason. We’re using Steamworks,” he said.

Steamworks integration means that K&L 2 will gain access to that program’s multiplayer matchmaking and Steam Cloud features. It also means that the game will have to be run through the Steam client.

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Xbox Live/Games for Windows Live expanding

One of the current limitations on the Xbox Live/Games for Windows Live system is that it only officially supports 26 countries worldwide. Well, that number is growing a little bigger.

According to Edge, the service will add nine more nations to the roster by the holiday season. Those nine countries are : Brazil, Chile, Colombia, Czech Republic, Greece, Hungary, Poland, Russia and South Africa.

As well, live TV streaming and video on demand will be available to Australian users via Xbox Live from Aussie provider FOXTEL with no need for a set-top box.

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Microsoft expanding Games on Demand online store

While Games for Windows Live has been around for awhile now, the Games on Demand side of it is still relatively new. That part of the service is being expanded.

Microsoft has announced that they will now be carrying games on their Games on Demand marketplace that don’t use Games for Windows Live. Until this point, only titles utilizing GfWL were sold through the store.

The first additions to the catalogue that don’t actually use GfWL : Age of Empires III Complete, Splinter Cell : Conviction, S.T.A.L.K.E.R. Shadow of Chernobyl, Max Payne 2, Borderlands, Assassin’s Creed 2 and Grand Theft Auto : San Andreas. Also, Prince of Persia : The Forgotten Sands, and two earlier games in the PoP series : The Sands of Time and Warrior Within, both of which are marked down.

So it seems that Microsoft is getting serious about PC digital retail. What’s yet to be determined is whether or not they’ve waited too long to really jump on board.

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Fable III coming to PC – using Games for Windows Live

Excellent...more reactions to how the actual product compares to Peter Molyneux's bloated promises and expectations

Fable III has indeed been confirmed for a PC release this Christmas season. It will be available at retail, or via digital retail…sort of.

According to developer Lionhead Studios, the only place to purchase the game online will be through Games on Demand, the Games for Windows Live store service. It won’t be offered anywhere else. Also, the fact that it’s that tied to the GfWL service pretty much guarantees that Games for Windows Live will be used for copy protection.

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BioShock 2 DRM Finalized.

bioshock2

As quoted from the 2K BioShock 2 fan site Cult of Rapture :

Over the past two days, I’ve fielded a lot of questions and concerns about the DRM for both the retail and digital versions of BioShock 2. Because of this feedback, we are scaling back BioShock 2’s DRM.

There will be no SecuROM install limits for either the retail or digital editions of BioShock 2, and SecuROM will be used only to verify the game’s executable and check the date. Beyond that, we are only using standard Games for Windows Live non-SSA guidelines, which, per Microsoft, comes with 15 activations (after that, you can reset them with a call to Microsoft.)

What does that mean for your gameplay experience? This means that BioShock 2’s new DRM is now similar to many popular games you advised had better DRM through both digital and retail channels. Many of you have used Batman: Arkham Asylum as an example to me, which uses the exact same Games for Windows Live guidelines as us as well as SecuROM on retail discs, and now our SecuROM is less restrictive on Steam.

I know that the variables of PC gaming can be frustrating and confusing, and when you say there is a problem, we listen, and use your suggestions to make things better. Feedback like this does not go unheard, and while this might not be the ideal protection for everyone, we will continue to listen and work with you in the future when formulating our DRM plans.

It is pleasant to see something like activation limits on Games for Windows Live actually fully disclosed, as normally publishers try to tap dance around the subject by claiming they aren’t there, or that they have no knowledge of them. And kudos overall to 2K for fully disclosing their DRM, discussing it with their fans, and being willing to make changes. THAT is the kind of behavior that I for one would like to see more of from game publishers.

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