Posts Tagged ‘EA’

EA CEO – ‘the project is only half done when we ship it’

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EA CEO John Riccitiello sat down with Industry Gamers and talked about E3, 3D Gaming and my pet peeve, the Online Pass. If you haven’t been paying attention the Online Pass means that if you buy a game used, you’ll have to pay $10 to access the game’s online features.

He did say one thing that caught my eye:

I’m a gamer on Wii, PS3, Xbox 360, I play a lot on PC, um…. I’m definitely going to play a fair amount on iPad, iPhones, and once I get my account set up on this Android phone, it’s going to be part of my portfolio. I play FIFA Superstars among other things on Facebook.

Now I’m unemployed, and I don’t have time to play that much gaming. I’m just wondering if he said that because when Activision CEO Bobby Kotick said he wasn’t a gamer anymore, gamers criticized him for that. Maybe he is, I donno, but I really don’t see him in a board room talking about how he worked out how to trap a big daddy and kill him. Somehow I more see him talking about how he loves the power glove.

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Sims developer speaks up about piracy and DRM

When did we start using the spirits of the dead as a form of copy protection?

Sims 3 : Ambitions producer Grant Rodiek recently sat down for an interview with Gamerzines. After a few paragraphs spent pimping the game’s new features and such, the discussion shifted to talking about the DRM used on the expansion and the core game, and Rodiek’s feelings about copy protection and piracy.

GZ: How does Sims 3: Ambitions tackle the problem of piracy and DRM?

GR: I remember reading the boards the other day and one guy was talking about the stylist career and how much he enjoyed playing it in Indonesia. Whether he was full of crap or serious, this was weeks ago and the game is only just coming out. I thought that was kind of funny and sad at the same time. People do pirate our games, it’s a reality. Our approach with this game is lets back off the DRM (Digital Rights Management), we have a disc check and that’s it.

Basically we want to reward our paying customers with light DRM, a good price and we’ll give you great stuff. You have Riverview if you register the game, and you get free updates which you can only get via registering, it takes months of our time to build this exclusive content. For World Adventures we had extra decorative items for your home and you have a bunch of new objects for this game as well. Hopefully this philosophy of nurture not punish will pay off and if players help us out and support our game then we’ll do our best to support them. We can’t stop the piracy, it’s maddening to me. It’s theft and that is all it is, but we’ll still try to support players.

Always nice to see a developer talking about focusing time and energy on supporting the player who bought the product. As for some of his own feelings on the subject, and how the original game’s DRM choice was arrived at…

GZ: DRM is something that will never go away, are you ever tempted to slap the hardest, most limited solution onto the game as possible?

GR: It always tempting. I know that on Sims 2 around the fifth expansion we added SecuRom and that made a lot of people really angry. That was a huge discussion point for The Sims 3 from top to bottom, junior engineers were writing emails to senior staff members arguing why we shouldn’t use specific forms of DRM and from there throughout the company we all decided we would only do a disc check and cross our fingers that the community would support us. I like to think that more people bought it because of the way we have acted, by respecting the consumer.

With strong sales of the game and the first expansion, I’d say that the community has. Perhaps more developers would like to pay attention to that?

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Ubisoft considering EA-style DLC charges for used games

Ubisoft’s 2009 fiscal results landed yesterday, and they weren’t good. Despite Assassin’s Creed 2 selling 9 million copies across all platforms, the company still saw a drop of 18 percent in their overall sales. As a result, one of the options Ubi is looking it to recoup their losses is charging for DLC content on used games that’s free to buyers of a new copy, similar to what EA has done.

Said Ubisoft CFO Alain Martinez in a Tuesday earnings call :

“Regarding … monetizing used games or downloadable content … most of the games that we will release next year will have downloadable content available from the start.”

He added, “We are looking very carefully at what is being done by EA regarding what we call the ‘$10 solution,’ and we will probably follow that line at sometime in the future.”

Since Ubi has started using more DLC with games, and more download keys with that DLC, this really wouldn’t be a difficult change for them. The question is, will it really help the bottom line?

Ubisoft has already made itself a pariah with the introduction of its ‘always on’ PC DRM system. Do they really want to risk having console users look at them the same way by putting in place paid DLC for used games? Say what you will about such a system and its relative fairness, but it does tend to have mixed opinions about it’s implementation, to say the least.

Beyond that, are they really going to make up an 18 percent drop in sales by charging for DLC content on used games? Perhaps they need to start looking at the bigger picture, and the possibility that people simply aren’t interested in a lot of what they’re putting on the market. That would explain losing a fifth of your sales in a calendar year. Eventually, one of these companies has to stop wearing blinders and start considering whether their games themselves are worth it…right?

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Command & Conquer 4 server DRM causes problems for EA blogger

A lot of large publishers have so called first party bloggers in their employ. Basically, they hire people to go out amongst the great unwashed (otherwise known as…you know…US) and actually communicate with the masses. Probably the best known of them all is Microsoft’s blogger Larry Hryb, better known to many as Major Nelson.

Well, EA also has their own blogger, a man by the name of Jeff Green. Previously a writer for Computer Gaming World & Games of Windows, he now does a regular podcast for EA, as well as writing Twitter and blog posts with company updates, game updates, development news and the like.

EA’s latest release is Command & Conquer 4, a game which requires a constant server connection to be playable. From looking at his Twitter account, one quickly gathers that Jeff has been having a few problems with the game’s need for a server hook up.

Booted twice–and progress lost–on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions.

@stephentotilo Yes, exactly. Or just do periodic checks. or check on first load, and then update when you quit?

Yes…I agree with what you guys are saying. A better solution would be to cache progress/stats for upload later.

Welp. I’ve tried to be open-minded. But my ‘net connection is finicky–and the constant disruption of my C&C4 SP game makes this unplayable.

The story is fun, the gameplay is interesting and different at least–but if you suffer from shaky/unreliable DSL–you’ve been warned.

@andrenekoi Yeah, the online connection killed it for me personally–my router is too shaky. :( Not a fan of this scheme.

So there you have it. Server connection DRM absolutely ruining the game for someone working for the publisher.

In all seriousness, kudos to Jeff Green for being pretty honest about his whole experience with the game. It goes to show that ‘first party blogger’ does not equal ‘corporate mouthpiece’.

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EA to release paid DLC prior to releasing games UPDATE!

Update : EA has since clarified things at least a little bit, telling Kotaku :

“EA SPORTS, EA Games and EA Play are each experimenting with download strategies that deliver fresh game content in formats players want to experience,” he writes. “To date, there is no set pricing strategy for the entire EA portfolio. And many of the proposals include free-to-play content on models similar to Madden Ultimate Team, Battlefield Heroes and Battlefield 1943.”

“None of the proposals” Brown wrote, “call for charging consumers for traditionally free game demos.”

As reported by Gamesindustrybiz (For those without a Gamesindustrybiz account, you can read a synopsis of it on Gamasutra), EA appears to have a new rollout method planned for future game releases. According to Wedbush Morgan analyst Michael Pachter, the strategy was unveiled by Visceral boss Nick Earl during an investor conference.

“Mr. Earl revealed a strategy to release premium downloadable content (PDLC) as a product for sale prior to the release of a packaged product,” Pachter wrote in a note to investors.

“The PDLC would be sold for $10 or $15 through Xbox Live and PlayStation Network, and would essentially be a very long game demo, along the lines of 2009’s Battlefield 1943. A full-blown packaged game would follow shortly after the release of the PDLC, bearing a full retail price.

“Mr. Earl believes that the release of the PDLC first limits the risk of completing and marketing the full packaged version, and serves as a low-cost marketing tool,” he added.

The question left unanswered is exactly how this program will shake out. It may end up being something similar to what Capcom is doing for Dead Rising 2. Before actually launching the full game, they’re first releasing a shorter prequel title using the same game play and functionality as Dead Rising 2 will. Once they gauge customer feedback on the prequel (entitled Case Zero), they can then modify Dead Rising 2 as necessary prior to releasing it. So purchasers of the prequel still get a game to play, albeit a shorter one, but with a lower price point to match.

Perhaps it will be more of a paid demo, with the $10-$15 ‘buy in’ cost then removed from the cost of the finished product, or with the final price heavily discounted for those willing to become essentially paid Beta testers.

Would the prequel DLC content actually lead in to the full game itself, perhaps a ‘bonus chapter’ for those willing to purchase it?

Or maybe this will follow the model used by many indie titles over the years (Mount & Blade for example) of customers being able to buy the game at any point in its development, with the cost rising as it comes closer to actually being released. Whenever a person buys it, they immediately are able to play the newest Alpha/Beta builds of the game from that point forward, as well as the final release game itself.

Right now, there are too many possibilities for what this might mean (the four examples I’ve given likely only scratch the surface). Definitely something worth keeping an eye on, though.

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Clearing the air about Command & Conquer 4 DRM

I'm going to guess that those pink beams are robots establishing their server connections.

Clearing the air not just for users, as it seems that perhaps the EA Command & Conquer Community Manager may be a bit confused about the issue as well.

First thing to be clear about, Command & Conquer 4 has NO DRM. Zip, zero, zilch, none. We already made this clear.

Second, you do not need the disc in the machine to play Command & Conquer 4, however the following is how it works:

Well, great! Looks like it’s heading down the same road as Mass Effect 2 and Dragon Age. Combine those with Battlefield : Bad Company 2 using a rather user friendly implementation of SecuROM, and things are coming up aces for EA products lately.

-You can install the game from the disc as many times as you want on any machine. Re-install, etc.

This keeps looking up. Awesome!

-You do not need the disc in your machine to play. Your EA account just needs to have been activated by your serial key. After that, you can play Command & Conquer 4 on ANY MACHINE that has it installed. All you need to do is login.

Stupendous!

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EA planning further Bad Company 2 server maintenance, increased capacity UPDATE March 14th

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Update : EA has indicated that the maintenance is done, and people may return to brutally slaughtering their ‘friends’.

EA Maintenance has now completed. All new hardware is in place and ready to server your BFBC2 needs.

In what is hopefully a sort of ‘short term pain for long term gain’ announcement, EA has said that the servers for BC2 will be taken down for further maintenance tonight and tomorrow night. The take down is to increase bandwidth and increase server capacity for all three platforms.

Tomorrow, 12th March, and Saturday, 13th March at 8:00GMT/9:00 CET:12:00 (midnight) PST, EA will take the servers down, this time we will come up with even more hardware with more capacity to handle all the BFBC2 traffic. Once the maintenance is complete you will experience an improvement to your online experience.

This will be extended maintenance to allow the new hardware to be installed and affect all three platforms (PC, PS3 and Xbox 360).

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Ubisoft DRM/Command & Conquer 4 Updates; Both online all the time

Since they sort of fit together in terms of what they do, it sort of makes sense to do a bit of an article mash-up.

As has been reported here and approximately 7 billion other locations online, Ubisoft’s new DRM system is generating just a SLIGHT bit of controversy. Well, they’ve done an interview with PC Gamer magazine in an effort to clear the air on their system. The full interview can be found here. A few notable parts :

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Battlefield : Bad Company 2 latest EA title to offer free launch DLC for new copies

Re-affirming their commitment to the DLC strategy used on Dragon Age, Mass Effect 2 and The Saboteur, EA has announced that BF : BC 2 will include launch day DLC (consisting of several new multiplayer maps) available to all game owners. This is in addition to multiplayer items available to pre-order customers, and the “Squad Rush” game mode GameStop pre-order buyers will have access to.

Every new copy of the game will come with a single use VIP code used to access downloads of the maps and DLC content in the future. This of course means that buyers of a used copy will need to purchase a new VIP code to use on their game account.

Further DLC is planned, with not all of it guaranteed to be free.

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EA taking down servers for more games

Electronic Arts is permanently pulling down server (and multiplayer) support for several games in March and April.

Some are system specific, some are region specific, not many are really all that surprising.

March 16, 2010 Online Service Shutdown

Def Jam for PlayStation 3 and Xbox 360
Godfather for PlayStation 3 and Xbox 360
Lord of the Rings: Conquest for PC, PlayStation 3 and Xbox 360
Mercenaries 2: World in Flames for PC
Need for Speed: Carbon for PlayStation Portable
Need for Speed: ProStreet for PlayStation Portable
Simpsons for PlayStation 3 and Xbox 360

April 15, 2010 Online Service Shutdown

Burnout 3: Takedown for PlayStation 2
Army of Two for PlayStation 3 (Asia only)

Additionally, the shutdown of Xbox LIVE for Original Xbox consoles and games (scheduled for April 15, 2010) will retire online services for the following titles:

Battlefield 2: Modern Combat for Xbox
Burnout 3: Takedown for Xbox
Madden NFL 09 for Xbox

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