Blizzard has said that fighting game piracy purely with restrictive copy protection is a losing battle, according to videogamer.com.
While Ubisoft has moved to a locked down server requirement for the games to work at all, Blizzard has kept the option there for the gamer to play offline. Once an initial activation is completed, the single player campaign of Starcraft II will be playable offline. The new Battle.net client is built up in such a way that Blizzard hopes players will choose to use it, offering an integrated mod system and cross-game chat.
"The best approach from our perspective is to make sure that you’ve got a full-featured platform that people want to play on, where their friends are, where the community is," he added.
"That’s a battle that we have a chance in. If you start talking about DRM and different technologies to try to manage it, it’s really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it’s because they want to pirate the game or just because it’s a curiosity for them, is much larger than our development teams.
"We need our development teams focused on content and cool features, not anti-piracy technology."
Starcraft II comes out in a month, and will probably make an amount equivalent to the GDP of Europe within a week.

May 26th, 2010
Cliff Riseborough
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