Posts Tagged ‘Battle.net’

Blizzard believes DRM is a losing battle

We make more money than some countries, punks!

 

Blizzard has said that fighting game piracy purely with restrictive copy protection is a losing battle, according to videogamer.com.

While Ubisoft has moved to a locked down server requirement for the games to work at all, Blizzard has kept the option there for the gamer to play offline. Once an initial activation is completed, the single player campaign of Starcraft II will be playable offline. The new Battle.net client is built up in such a way that Blizzard hopes players will choose to use it, offering an integrated mod system and cross-game chat.

"The best approach from our perspective is to make sure that you’ve got a full-featured platform that people want to play on, where their friends are, where the community is," he added.

"That’s a battle that we have a chance in. If you start talking about DRM and different technologies to try to manage it, it’s really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it’s because they want to pirate the game or just because it’s a curiosity for them, is much larger than our development teams.

"We need our development teams focused on content and cool features, not anti-piracy technology."

Starcraft II comes out in a month, and will probably make an amount equivalent to the GDP of Europe within a week.

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Blizzard swings the ban hammer of +3 wallhack smiting

We make more money per year than the third world! We ARE the third world!

Blizzard has announced that the accounts of over 320,000 Battle.net users have been suspended. The crime? Use of third party programs that violate their user agreement.

From the forum announcement :

We’ve recently banned over 320,000 Warcraft III and Diablo II accounts that were found to be violating the Battle.net Terms of Use. If this is a first offense, the CD key associated with the banned account will be suspended for 30 days, while repeat offenders will see their keys banned permanently. All account ban decisions are final.

We would like all players to remember that abuse of unintended mechanics and/or use of third party programs is a violation of the agreement made when signing on to Battle.net, and can subject your account to disciplinary action up to and including a permanent ban of its access to the service. These types of activities can severely impact the stability of our servers, and we’ll continue to aggressively monitor Battle.net in order to protect the service and its players from the harmful effects of cheating.

They go on to mention that all closures have come about as a result of investigations based on tips emailed to their hacks team by other Battle.net users.

More than likely this big swing of the proverbial ban hammer comes from a desire to try to clean up as many cheat and hack issues as possible before the rollout of Starcraft II later this year.

Unfortunately, some innocent users were no doubt caught up in the net as well, and thanks to the ‘decisions are final’ policy of Blizzard, they’re now stuck without account access for a month.

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