Posts Tagged ‘Avalanche Studios’

Avalanche Studios believe Ubi-style DRM punishes legal gamers

Speaking as a direct counter to the opinions expressed earlier in the day of a Namco executive, Avalanche Studios (Just Cause 2) boss Cristofer Sundberg has told CVG that the type of DRM being used by Ubisoft indicates that the market is scared. He also said that those who stand to be the worst affected by these systems are the PC game buyers that the market needs to be courting.

"Games have become a luxurious form of entertainment and piracy has scared the market to start implementing ridiculous DRM solutions that only limits the consumers that actually PAY for their games, not stopping the pirates," he told CVG.

Sundberg also believes that part of the problem in terms of PC is that a lot of the PC offerings are simply rushed ports of the console versions of those games.

"As PC sales constantly dropping, they are a small group of very dedicated PC players who deserves a game designed for them and I strongly believe that PC games and console games are two completely different games.

"If we constantly keep on delivering console ports and not games design for the PC player, the PC market will suffer from bad sales, piracy and bad DRM solutions. I strongly believe that most PC players are online players and online games are so much easier to design that we both protect the developer against piracy – and the consumer against a limited game experience.

Sundberg advises more time being spent on ensuring that the PC version of a title focuses on the strengths of the PC system, in much the same way that Wii versions of games focus more time on making sure the game plays well on that platform.

  • Share/Bookmark

Avalanche CEO urges publishers to cancel more projects

708_Avalanche

We’re so often hearing game developers ramble on ad nauseam about their 633 latest projects requiring 19,204 artisans and a budget roughly commensurate to the Gross Domestic Product of Poland to bring about. It’s exhausting. It’s numbing. It’s a constant reminder of why so many development companies are suffering through serious financial issues.

So, when a developer comes out and says that publishers need to start cutting projects earlier in development and keeping costs vs. profits in mind, it tends to be a refreshing change of pace. And that’s exactly what Avalanche CEO Christofer Sundberg had to say in an interview with Develop (Part 1, Part 2).

I still believe publishers should cancel more projects in case the developers fail to deliver quality, before the investments become too high.

A better due diligence process for developers is needed, as is a higher demand for quality, along with a courage to invest more money in fewer projects, rather than spreading the budget over many ‘OK’ projects.

Avatar is a great example of a game that should never have come out, regardless of how much money it made. I don’t know if it was profitable or not, but games like that give licence-based games a bad reputation, and that reputation is already at an all-time low, and you’re shooting yourself in the foot.

How truly sad is it (and how big an indication of how big the problem is?) that talk like that is so utterly refreshing? It just makes sense. Well, aside from saying that Avatar gave license-based games a bad name…that ship sailed LOOONNNNNG ago!

And he doesn’t mince words about the rough year his own company has had, either.

The first thing Christofer Sundberg says as I switch on my recorder is that 2009 was a bad year for the company.

It’s the kind of blunt, untampered honesty that can catch people by surprise in an industry where “everything’s going just fine”, and where developers are overly keen to “thank our publisher for their exceptional support.”

Perhaps what the industry needs are a few more people capable of being bluntly honest when looking over the ledgers?

  • Share/Bookmark
Easy AdSense by Unreal