Posts Tagged ‘Apple’

Apple collecting & sharing user data

Bow down to your overlord!

Under it’s new privacy policy, Apple and unspecified partners and licensees may now collect and store the location data of iPhone, iPad and computer users. What that information is used for, and precisely what other companies are involved, is not disclosed.

While the company insists that the data is anonymous and can’t identify users, analysts have proven in the past that such data CAN be used to accurately identify people based on their behaviour patterns.

And while users can simply neglect to agree to the new terms, this has an impact on their ability to use other Apple services. From the LA Times :

When users attempt to download apps or media from the iTunes store, they are prompted to agree to the new terms and conditions. Until they agree, they cannot download anything through the store.

While Apple has added a “Location Services” page to their devices that allows users to block third party applications from using location information, Apple will continue to collect and share that data.

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Apple officially being investigated by FTC over mobile practices

All your apps are belong to us!

As reported by the Huffington Post, the FTC has decided to go ahead and launch a full scale investigation in to Apple’s business practices in the mobile market. This is an escalation from some probes the Justice Department has previously had in to various business dealings by Apple. In fact, it seems that Justice and the FTC  have been haggling over which agency will head up the investigation.

Apple’s policy of restricting software licensing to certain companies is at the heart of the investigation. Google, for example, has been very vocal in protests that their AdMob advertising service being blocked (and essentially cutting out any Google advertising from the iPhone and iPad platforms) is anti-competition.

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Justice Department Apple investigation probe growing?

Bow down to your new God!

 

A government probe in to Apple’s business dealings appears to have expanded, according to the New York Post.

Earlier, reports surfaced of the Justice Department looking in to whether Apple was using it’s leverage in the music retail business to force labels to avoid participating in deals with Amazon’s music sales wing. Now that investigation has expanded to look at Apple recent dealings in iPad/iPhone development.

Specifically being looked in to are the reasons Apple banned Adobe’s Flash from being used in development for the iPad.

"The [Justice Dept.] is doing outreach," said one Hollywood industry source. "You can’t dictate terms to the industry. The Adobe thing is just inviting the wrath of everybody."

Added a senior source at a media company: "If Apple thinks it’s going to increase its monopoly with the iPad, it should look at the history of other walled gardens."

A walled garden is a service or system that puts restrictions on how users can access that service or system.

Many developers have already balked at having to essentially re-program their existing software for it to work on the iPad platform, and the decision to ban Flash has been highly criticized. Also, many have questioned Apple’s need to approve of any and all applications created by outside developers, which is also apparently under investigation.

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Apple the focus of an antitrust inquiry

Worship meeeeeee!

The US Justice Department is in the early stages of investigating Apple’s business tactics in the digital music market, according to an article in the New York Times.

While the investigation is still very early and general in scope, investigators have apparently asked about a specific allegation that Apple has recently used their dominant position in the marketplace to keep labels from giving exclusive music access to Amazon’s digital music service as part of a promotion (reported by Billboard).

Amazon was asking music labels to give it the exclusive right to sell certain forthcoming songs for one day before they went on sale more widely. In exchange, Amazon promised to include those songs in a promotion called the “MP3 Daily Deal” on its Web site.

The magazine reported that representatives of Apple’s iTunes music service were asking the labels not to participate in Amazon’s promotion, adding that Apple punished those that did by withdrawing marketing support for those songs on iTunes.

Many tracks were pulled from the Amazon promotion by labels not willing to risk losing sales due to lowered marketing muscle from Apple, whose hold on the digital music market as a whole is growing rapidly.

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Mac version of Steam launching May 12th Update : NOW LIVE

Valve, Bringing sandviches to Apples since...well, soon.

UPDATE : Well, it’s the 12th, and Steam is live for the Mac. Many games available use the SteamPlay service, a set up that allows PC and Mac gamers to inhabit the same servers. a full slate of non-Valve offerings are available for Mac users, with new Valve titles coming out every Wednesday. The first one up is Portal…as an added bonus, Portal is absolutely free for anyone on Mac or PC (or both) to add to their game library permanently, so long as you add it before May 24th.

With Counter Strike Source suddenly seeing a major influx of new material, I would guess that might be the next first party game Valve releases on SteamPlay.

ORIGINAL : The porting of Steam to the Mac platform had already been announced, but now the date of release is known…May 12th.

For anyone owning a PC who already has a Steam account, that account will be transferrable between the two platforms, as will all Valve developed titles (it’s expected that the Mac versions of those games will also be out on the 12th). All future Valve purchases will include PC and Mac versions of the game regardless of which platform you purchase it for.

As well, PC and Mac gamers will be able to play on the same servers, and in the same matches, in Left 4 Dead 2, Team Fortress 2, or any of the other Valve multiplayer titles out there.

Good. That Heavy pictured above came to do two things…eat his sandvich and kick some ass. And he’s almost out of sandvich. More meat for the grinder!

(Thanks to Shacknews).

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This article brought to you by the letter i, which Apple does not own

Ahhh, Sesame Street. The place where children learn about things like numbers, and the alphabet, and how to deal with the mentally addled (cough ELMO cough). One of the things NOT taught by Sesame Street would be litigation…though that would make for a good spelling segment.

Apple recently tried to go after an Australian wholesaler for daring to use the name ‘DOPi’ for its line of laptop bags and cases. They wanted to force the company to rename the product, because DOPi is iPOD backwards, and clearly people would become confused and forget which was which, because apparently in Apple’s world we are all idiots barely clawing our way through life.

Which is which?! I'm so confused! Which is which?! I'm so confused!

Boy…now THAT truly is a pickle! I can’t tell them apart!

The funny part of this whole thing is that Apple argued that the name similarities might cause people to think the DOPi products are official Apple products. Why is that funny? That was the point of the name…the DOPi bags and cases are designed to be used…on Apple laptops.

This is far from the first time that Apple started slinging legal bucks around to try to slam down on any company including an i before their product name. This time, they failed. However, this does not look like a man who will be easily dissuaded from holding dominion over the galaxy…

Once we've captured Earth, prepare the rocket fleet for joint strikes against Venus and Mars...

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First rule of Apple App Store, don’t talk about Apple App Store

Apple_Logo

The Electronic Frontier Foundation reports on the iPhone Developer Program License Agreement, and its a doozy. Section 10.4 (ok, so its not the ‘first rule’, but it made a catchy title) lays out that you are not allowed to talk about the agreement:

10.4 Press Releases and Other Publicity
You may not issue any press releases or make any other public statements regarding this Agreement, its terms and conditions, or the relationship of the parties without Apple’s express prior written approval, which may be withheld at Apple’s discretion.

Doesn’t that seem a bit harsh? They can’t even talk about an agreement they sign? But it gets even better. If you make an app for the iPhone you can only put it on the Apple App Store (Section 7.2), you cannot put it on your web site and offer it for free, it has to go through Apple. I guess they are wanting their pound of flesh. They also try to limit any potential damages to $50 (section 14), which I don’t think would hold up in any court, but then again Apple has a ton of lawyers and most small developers or individuals do not.

Section 15.2 also states that you consent to Apple taking non-personal data from your computer. Now this is probably in every Apple agreement out there, even to using the App Store, but call me old fashioned I don’t like it. There used to be a time when companies paid for this information, now its just assumed. Now don’t get me wrong, I realise that everything we do is monitored, from the groceries we buy, to credit card usage, etc, but I would like a few things to not be just assumed is ok.

Now most of the agreement is pretty cut and dried normal. Well normal for one of these documents to be anyway, stuff I would consider common sense, like if Apple gives you software to develop something don’t give it to someone else. See that’s common sense, but because companies and individuals are greedy idiots, things like this have to be added to these agreements.

One other thing the EFF nailed this whole thing on the head is this:

If Apple’s mobile devices are the future of computing, you can expect that future to be one with more limits on innovation and competition (or “generativity,” in the words of Prof. Jonathan Zittrain) than the PC era that came before. It’s frustrating to see Apple, the original pioneer in generative computing, putting shackles on the market it (for now) leads. If Apple wants to be a real leader, it should be fostering innovation and competition, rather than acting as a jealous and arbitrary feudal lord. Developers should demand better terms and customers who love their iPhones should back them.

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Steam coming to Mac in April

valve mac

After several ads were launched last week hinting at Valve bringing its Steam application to the Mac platform (my personal favourite is the above image), the actual official announcement is almost a foregone conclusion at this point. Yes, Steam is coming to the Mac platform. And Valve is also bringing their first party catalogue (the Half Life series, Counter-Strike, Left 4 Dead, Team Fortress 2, Portal and the upcoming Portal 2) with them.

All future Valve releases will get a simultaneous release, with PC and Mac versions being bundled. Also, Steam Cloud saves and the like will be transferrable between Mac and PC versions, and multiplayer Valve titles will share servers and allow Mac and PC players to play together. Finally, it seems that the Source engine itself is easily used for Mac development alongside working up titles for the PC.

From the news release :

"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."

Portal 2 will be Valve’s first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We’re always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."

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iPad is announced!! (update)

If you’ve been living under a rock you might not have noticed the announcement on pretty much every news site, but if you’re breathing you have already probably heard about it. So you’re going to hear more about it from me. Why? Because why should I buck the trend of media to over-report on something?

I am sure the Apple fans are overcome in orgasmic glory right now, but here are some simple facts about the new iPad.

  • Its an ebook
  • It’ll play games
  • It’ll play movies
  • Reads email
  • iTunes access
  • Web-browsing
  • Turns on its side like the iPod and iPhone
  • Data plans run through AT&T for $15-$30

Gamasutra reports on pricing:

Pricing for the iPad lands in between iPods and Macbooks. Wi-fi-only iPads cost $499, $599, and $699 for 16GB, 32GB, and 64GB variants, respectively. Models with wi-fi and 3G go for $629, $729, and $829.

(more…)

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