Archive for the ‘Games’ Category

PS3 version of Portal 2 includes Steamworks support

Considering the hard words that both he and Valve have had for the PS3 in the past, it was a bit surprising to see Gabe Newell walk out on stage during Sony’s E3 press event.

It was more surprising to hear him announce a PS3 version of next year’s Portal 2. He also described it as the best console version of the game, because it will have full Steamworks support.

This is the first time that Steamworks has been extended beyond the computer realm and in to console gaming. Maybe it’s a one off, maybe it’s a test bed, and maybe the console marker is the next direction Valve is planning on taking Steam.

Steamworks support means that the PS3 version of the game will get automatic updates, DLC access and Steam community features.

  • Share/Bookmark

THQ executive speaks of plans to keep charging used buyers extra

Concocting a secret plan to take over the world!

In an exclusive interview with Gamesindustrybiz, THQ’s executive VP of Core Games Danny Bilson has revealed that the company is planning a consistent strategy of charging used game buyers for features available free to those who purchase the game new.

While UFC Unleashed 2010 charged $10 for the online training camp component to a used purchaser, that doesn’t mean that the next releases will follow that same path and charge for the multiplayer portion of a game. In fact, Bilson made it clear that what is withheld from used buyers will likely differ from game to game, with an emphasis on an aspect of the title that the used buyer wants. The whole point of the exercise is to make the consumer see the new copy as the premium copy.

(more…)

  • Share/Bookmark

EA CEO – ‘the project is only half done when we ship it’

ea-logo

EA CEO John Riccitiello sat down with Industry Gamers and talked about E3, 3D Gaming and my pet peeve, the Online Pass. If you haven’t been paying attention the Online Pass means that if you buy a game used, you’ll have to pay $10 to access the game’s online features.

He did say one thing that caught my eye:

I’m a gamer on Wii, PS3, Xbox 360, I play a lot on PC, um…. I’m definitely going to play a fair amount on iPad, iPhones, and once I get my account set up on this Android phone, it’s going to be part of my portfolio. I play FIFA Superstars among other things on Facebook.

Now I’m unemployed, and I don’t have time to play that much gaming. I’m just wondering if he said that because when Activision CEO Bobby Kotick said he wasn’t a gamer anymore, gamers criticized him for that. Maybe he is, I donno, but I really don’t see him in a board room talking about how he worked out how to trap a big daddy and kill him. Somehow I more see him talking about how he loves the power glove.

(more…)

  • Share/Bookmark

Microsoft expanding Games on Demand online store

While Games for Windows Live has been around for awhile now, the Games on Demand side of it is still relatively new. That part of the service is being expanded.

Microsoft has announced that they will now be carrying games on their Games on Demand marketplace that don’t use Games for Windows Live. Until this point, only titles utilizing GfWL were sold through the store.

The first additions to the catalogue that don’t actually use GfWL : Age of Empires III Complete, Splinter Cell : Conviction, S.T.A.L.K.E.R. Shadow of Chernobyl, Max Payne 2, Borderlands, Assassin’s Creed 2 and Grand Theft Auto : San Andreas. Also, Prince of Persia : The Forgotten Sands, and two earlier games in the PoP series : The Sands of Time and Warrior Within, both of which are marked down.

So it seems that Microsoft is getting serious about PC digital retail. What’s yet to be determined is whether or not they’ve waited too long to really jump on board.

  • Share/Bookmark

Fallout New Vegas will use Steamworks

The main character fights off the robots of SecuROM and Games for Windows Live, both jealous at his new relationship with Steamworks

Bethesda and Obsidian’s upcoming Fallout 3 sequel Fallout : New Vegas will be switching DRM systems. Rather than using the SecuROM & Games for Windows Live combo that the 2008 release used (with GfWL essentially regionalizing the PC version to those countries the service supports), the PC version of New Vegas will be using Steamworks. That means that all versions of the game will require installation of Steam and a one time activation through the Steam client.

The switch was announced during a fan question interview on the Bethesda forums.

Will the PC retail game be able to be activated via Steam?
From @litrock via Twitter

Jason Bergman, Senior Producer at Bethesda Softworks: Yes. Fallout: New Vegas will fully utilize the Steamworks SDK. This means that retail PC copies will activate via Steam. We are also using Steam for achievements and other features (but not multiplayer, of course. FNV remains a single player only game).

Bergman went in to a bit more detail in a follow up posting just after the interview (all emphasis already in place in the original).

What does Steamworks mean to you? Senior producer Jason Bergman explains:

“Fallout: New Vegas uses Steamworks for achievements and other features (such as friends lists, cloud storage of user preferences and so on). Use of Steam will be mandatory at retail. So what does that mean? We’ve implemented Steamworks in as light and unobtrusive a way as possible. Yes, you will have to install Steam when you install Fallout: New Vegas if you don’t already have it. And yes, you will have to be online at the time of that initial install. However you can install the game on as many systems as you want (with no restrictions!), and you do not have to be online to play the game after your initial activation. Not only that, but once the game has activated on Steam, you can throw out the game DVD entirely and just download the game over Steam. If you don’t even have a DVD drive, you can just take the CD-Key from the box, enter it into Steam, and download it without ever using the disc at all.

For those concerned, this will have no affect on mod development whatsoever. Modders will still be able to create and distribute their plugins the same way they have in the past.

We made the decision to use Steam after looking at all the various options out there and decided that it provided the best, least intrusive experience for PC gamers. We think you’ll agree.”

  • Share/Bookmark

Piracy losses totalling $41 Billion claimed by handheld games industry

41 Billion doll...wait, really? No, that's a bit outlandish for even me.

Indeed, an investigation by the Computer Entertainment Suppliers Association (which shockingly shortens to CESA) claims that piracy of PSP and Nintendo DS software between 2004 and 2009 totalled $41 billion in losses for the industry.

The study also revealed that the US has the most internet servers hosting pirated games in the world, with China at number two.

Getting back to the dollar value, how did they arrive at such an outlandish figure? Here’s how it was explained on 1Up :

The science behind CESA’s methods are certainly worth questioning. The association arrived at these figures by monitoring the top 114 identified piracy websites for downloads of the top 20 best-selling Japanese games in the five year period. They then added up the amount of money retailers would charge for each one of those games, and — under the assumption that Japan represents 25 percent of the world’s software market — multiplied that number by four to arrive at this figure.

Well, that seems like a brilliant calculation…if you’re five years old and math is still a relatively new concept. Have to love ANY ‘factual calculation’ based on assumptions and guesswork, though.

All that we have here is yet another ridiculous industry ‘study’ that tosses a bunch of numbers in a blender and comes up with a ludicrous total that nobody in their right mind would take at face value. And even the very basic chunk that is based on something…the number of observed downloads…doesn’t take in to account that most of those people would never have purchased the game anyway.

In other words, “Industry study makes up a bunch of stuff, starts wild rumours’ should really be the headline.

  • Share/Bookmark

Sega keeping an eye on EA’s Online Pass

Sega West president Mike Hayes is keeping an eye on EA’s Online Pass system to see how it does, according to MCV.

“It is a very clever idea and is something we are certainly taking a look at”

He joins Ubisoft’s CFO Alain Martinez in expressing some interest in seeing how EA’s online access DLC system works, and more importantly than that…how it’s received by customers. Take Two has expressed interest in something similar as a business model. THQ has already used a similar system on the recently released UFC Undisputed 2010.

Clearly, the overall development market seems to be swinging in favour of this type of system. If consumers agree to it by buying products that use these and similar systems, expect the momentum towards it to become much stronger.

  • Share/Bookmark

DigitalMindSoft illustrates what can be frustrating about Steam

menofwar

While digital retail services using a client (primarily Steam and Impulse) can be handy, there can at times be frustration waiting for updates. Unlike most other versions of a game, the Steam and Impulse versions need to be reworked by Valve or Stardock to work with the client version of the game. When there are delays in getting those updates out, it’s frustrating. And not just to gamers.

Speaking to Strategy Informer at Prague’N’Play, DigitalMindSoft Managing Director Chris Kramer talked about how delays in Steam issuing patches fragmented the player base for Men of War and threatens to do the same to the Men of War : Assault Squads skirmish game.

"For some reason Steam users are being left out and we don’t know why," he said when asked about patching for their new expansion, Assault Squads.

"We don’t know why Steam is taking so long to update its version of the game – it’s actually very annoying and very disappointing for us as we see our game having so many problems that we’re unable to do anything about."

A delay in getting a game updated combined with a lack of communication between a retailer and the developer do not a good situation make.

  • Share/Bookmark

Shogun Total War 2 appears to use Steamworks

Behold the Steamworks Daimyo!

It was just announced yesterday, and it doesn’t come out until next year, but it seems we already know the system Sega’s next Total War title will be using.

The Steam logo front and center at the bottom of this advertisement for the game definitely looks like an indication that Shogun Total War 2 will be following in the footsteps of the Empire and Napoleon Total War games. Both of those titles used Steamworks for DRM protection and auto updates. While it generally seemed to work quite well, it of course does serve to lock the games to the Steam platform as well.

  • Share/Bookmark

Sims developer speaks up about piracy and DRM

When did we start using the spirits of the dead as a form of copy protection?

Sims 3 : Ambitions producer Grant Rodiek recently sat down for an interview with Gamerzines. After a few paragraphs spent pimping the game’s new features and such, the discussion shifted to talking about the DRM used on the expansion and the core game, and Rodiek’s feelings about copy protection and piracy.

GZ: How does Sims 3: Ambitions tackle the problem of piracy and DRM?

GR: I remember reading the boards the other day and one guy was talking about the stylist career and how much he enjoyed playing it in Indonesia. Whether he was full of crap or serious, this was weeks ago and the game is only just coming out. I thought that was kind of funny and sad at the same time. People do pirate our games, it’s a reality. Our approach with this game is lets back off the DRM (Digital Rights Management), we have a disc check and that’s it.

Basically we want to reward our paying customers with light DRM, a good price and we’ll give you great stuff. You have Riverview if you register the game, and you get free updates which you can only get via registering, it takes months of our time to build this exclusive content. For World Adventures we had extra decorative items for your home and you have a bunch of new objects for this game as well. Hopefully this philosophy of nurture not punish will pay off and if players help us out and support our game then we’ll do our best to support them. We can’t stop the piracy, it’s maddening to me. It’s theft and that is all it is, but we’ll still try to support players.

Always nice to see a developer talking about focusing time and energy on supporting the player who bought the product. As for some of his own feelings on the subject, and how the original game’s DRM choice was arrived at…

GZ: DRM is something that will never go away, are you ever tempted to slap the hardest, most limited solution onto the game as possible?

GR: It always tempting. I know that on Sims 2 around the fifth expansion we added SecuRom and that made a lot of people really angry. That was a huge discussion point for The Sims 3 from top to bottom, junior engineers were writing emails to senior staff members arguing why we shouldn’t use specific forms of DRM and from there throughout the company we all decided we would only do a disc check and cross our fingers that the community would support us. I like to think that more people bought it because of the way we have acted, by respecting the consumer.

With strong sales of the game and the first expansion, I’d say that the community has. Perhaps more developers would like to pay attention to that?

  • Share/Bookmark
Easy AdSense by Unreal