Archive for March, 2010

Command & Conquer 4 server DRM causes problems for EA blogger

A lot of large publishers have so called first party bloggers in their employ. Basically, they hire people to go out amongst the great unwashed (otherwise known as…you know…US) and actually communicate with the masses. Probably the best known of them all is Microsoft’s blogger Larry Hryb, better known to many as Major Nelson.

Well, EA also has their own blogger, a man by the name of Jeff Green. Previously a writer for Computer Gaming World & Games of Windows, he now does a regular podcast for EA, as well as writing Twitter and blog posts with company updates, game updates, development news and the like.

EA’s latest release is Command & Conquer 4, a game which requires a constant server connection to be playable. From looking at his Twitter account, one quickly gathers that Jeff has been having a few problems with the game’s need for a server hook up.

Booted twice–and progress lost–on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions.

@stephentotilo Yes, exactly. Or just do periodic checks. or check on first load, and then update when you quit?

Yes…I agree with what you guys are saying. A better solution would be to cache progress/stats for upload later.

Welp. I’ve tried to be open-minded. But my ‘net connection is finicky–and the constant disruption of my C&C4 SP game makes this unplayable.

The story is fun, the gameplay is interesting and different at least–but if you suffer from shaky/unreliable DSL–you’ve been warned.

@andrenekoi Yeah, the online connection killed it for me personally–my router is too shaky. :( Not a fan of this scheme.

So there you have it. Server connection DRM absolutely ruining the game for someone working for the publisher.

In all seriousness, kudos to Jeff Green for being pretty honest about his whole experience with the game. It goes to show that ‘first party blogger’ does not equal ‘corporate mouthpiece’.

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Music is being killed off!

I’m coming Elizabeth!! Its the big one!

heart-attack

 

Haven’t you heard? The music industry is dying.

What? You’re skeptical? Why would you say that? Well of course you heard that line before. I mean as far back as 1979 they were saying that Video Killed the Radio Star.

 

 

And look at the state of radio music now. Its completely dead isn’t it?

Or maybe you heard about how home taping is killing music? I mean this was such a huge issue that Canada added a levy on all blank cassette tapes to pay artists for their ‘stolen’ work. They’ve recently expanded that to include MP3 players as well.

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How ‘free’ makes money.

eBook

Chris Anderson, Editor-in-Chief of Wired wrote a book called Free: The Future of a Radical Price which is really the long for of an article he had previously written. The short and quick of it is that if a company offers something for free, they’ll make more money. Historically this has proven to be true. How is that you say? Well lets take a look at DirecTV. Currently on their front page is an offer for ‘2 free upgrades’, a an HD-DVR and an HD Receiver, plus it also has Starz & Showtime for free for 3 months. Why do they do this? Because this brings in more customers they charge a monthly fee on. This is how they make money. You need to give people a reason to buy or they’re just going to find somewhere else to buy from.

Check out Chris Anderson explaining this using a number of different example from different markets: (its 37 minutes long, but well worth the watch.)

Now Cliff wrote an article just the other day detailing how Universal Music Group is slashing prices and hoping to bring in more sales. Now its not free but, this is pretty smart for a music industry company, because as a whole they’ve been fighting changing pricing and technology for years. In January Kathy wrote an article talking about Trent Reznor and how he offers cheap access to his music, but also more expensive packages of things his fans want, and he’s doing well with it. The music industry has some lessons to learn.

They are still years away from the video game industry that embraced the changing technology and went full force into digital distribution. For the video game industry this means far lower costs and far higher profits, basically the distribution portal takes a 30% cut and the publisher takes home 70%. The only sticking point, and going against Chris Anderson’s premise, is that pricing has not gone down. A game released at $60 in a retail store is $60 digitally as well. This is besides the fact that both Steam and GamersGate have proven that lowering prices actually bring in more revenue. This last year PC retail sales were only 20% of PC game sales, which may have publishers start thinking about their target market and concentrating their effort there. Reducing costs of digital sales would go a long way to selling more games and an increase in profits.

Now a midlist publisher sent a letter to Chris Anderson explaining how they used his ideas and how they worked. They offered a free ebook, the first in a series, on Amazon, and not only was it the #1 download on Amazon for the entire month of February, but it also increased sales of books two and three by rate of 20-1. They also saw an increase in print sales as well.

Free, or nearly so, does work to create higher profits, not only are companies doing this today, but all the way back to Gillette and Jell-O (You did watch the video didn’t you?). Its time the Music, Video Game, Movie and Book industries start to take notice.

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EA to release paid DLC prior to releasing games UPDATE!

Update : EA has since clarified things at least a little bit, telling Kotaku :

“EA SPORTS, EA Games and EA Play are each experimenting with download strategies that deliver fresh game content in formats players want to experience,” he writes. “To date, there is no set pricing strategy for the entire EA portfolio. And many of the proposals include free-to-play content on models similar to Madden Ultimate Team, Battlefield Heroes and Battlefield 1943.”

“None of the proposals” Brown wrote, “call for charging consumers for traditionally free game demos.”

As reported by Gamesindustrybiz (For those without a Gamesindustrybiz account, you can read a synopsis of it on Gamasutra), EA appears to have a new rollout method planned for future game releases. According to Wedbush Morgan analyst Michael Pachter, the strategy was unveiled by Visceral boss Nick Earl during an investor conference.

“Mr. Earl revealed a strategy to release premium downloadable content (PDLC) as a product for sale prior to the release of a packaged product,” Pachter wrote in a note to investors.

“The PDLC would be sold for $10 or $15 through Xbox Live and PlayStation Network, and would essentially be a very long game demo, along the lines of 2009’s Battlefield 1943. A full-blown packaged game would follow shortly after the release of the PDLC, bearing a full retail price.

“Mr. Earl believes that the release of the PDLC first limits the risk of completing and marketing the full packaged version, and serves as a low-cost marketing tool,” he added.

The question left unanswered is exactly how this program will shake out. It may end up being something similar to what Capcom is doing for Dead Rising 2. Before actually launching the full game, they’re first releasing a shorter prequel title using the same game play and functionality as Dead Rising 2 will. Once they gauge customer feedback on the prequel (entitled Case Zero), they can then modify Dead Rising 2 as necessary prior to releasing it. So purchasers of the prequel still get a game to play, albeit a shorter one, but with a lower price point to match.

Perhaps it will be more of a paid demo, with the $10-$15 ‘buy in’ cost then removed from the cost of the finished product, or with the final price heavily discounted for those willing to become essentially paid Beta testers.

Would the prequel DLC content actually lead in to the full game itself, perhaps a ‘bonus chapter’ for those willing to purchase it?

Or maybe this will follow the model used by many indie titles over the years (Mount & Blade for example) of customers being able to buy the game at any point in its development, with the cost rising as it comes closer to actually being released. Whenever a person buys it, they immediately are able to play the newest Alpha/Beta builds of the game from that point forward, as well as the final release game itself.

Right now, there are too many possibilities for what this might mean (the four examples I’ve given likely only scratch the surface). Definitely something worth keeping an eye on, though.

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Swiss move to ban violent games

Actually arming the citizenry = good. Letting the citizenry use pretend guns in a game = bad.

Last month, the Swiss Commission for Legal Affairs passed a resolution making it illegal to sell games rated 16 or 18 on the PEGI system to minors. The next step was for parliament to vote on it. They did so today, and passed the resolution. Okay, not so much a problem with that. That resolution wasn’t alone, however, and the friend it brought along is like that loud and annoying buddy who shows up somewhere that everyone wants to beat in to silence.

The second resolution sent to parliament for a vote was one banning the sale of violent and adult-themed games period. It doesn’t matter how old you are, you can’t buy them. It was also passed.

The Federal Council is asked to submit to Parliament a statutory basis, which allows the manufacture, touting, importation, sale and distribution of game programs, to prohibit, in which cruel acts of violence against humans and humanlike creatures for the game success.

Really think about that passage. That’s a very open statement on which to base the legislation that will now be written up to make these resolutions in to binding law. How far does this end up going? After all, isn’t Mario stomping on Goombahs a cruel act of violence necessary for his progress through the game?

It's a me, history's greatest monster!

For a bit of perspective, Switzerland is a country which features conscripted militias as part of its national defence plan. All able bodied males are required to serve when they reach the age of majority. The country is covered in bunker complexes and inert minefields that can be switched on if necessary. Every member of the militia is trained to use modern weapons, and given weapons of their own to keep at home. Yet that same person apparently cannot be trusted to play a game with guns in it.

How does that make any sense?

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Site Update

Now THAT is the sort of title that’s a thrill a minute right there. Barn burner of a start.

So, we’ve been ‘live’ for somewhere in the neighbourhood of a month now, and a few changes have occurred on the site. A few things have been added to hopefully help people interact with the site…and also because I am hopelessly addicted to constantly fussing with apps.

If you look along the top bar, a few new additions have appeared up there. We finally have a Contact page! After a day or so of headaches getting it to work properly, it seems to be up and running now. So if you run in to a problem on the site, have some ideas to contribute, or whatever else, feel free to use it. You can also still contact any of us individually via the email addresses linked to on our About Us profiles.

The second addition is the Table of Contents. It’s basically a site map linking to everything on the site. Using that Options menu at the top, you can also adjust how you’re seeing things listed and structured on that page.

A few other quick changes to mention…there are a few added options now for commenters. You can more easily tweak your text a bit (bold, italics) and embed hyperlinks. Keep in mind that more than 1 link will still get your comment Held for Moderation. This doesn’t mean it’s blacklisted, just that one of us has to Approve it. Also, you can now quote any previous comment.

And the Authors list is now actually one simple application, rather than the pasted together mess that it consisted of earlier. So hit any of our names, and it brings up every post that person has written. You can also subscribe to RSS feeds for each of us individually if you prefer that to the general site-wide RSS (or if you perhaps realize that someone in particular, like…for example…oh, ME…is just awesome). Finally, if you are part way down any page on the site, you’ll see a blue arrow pop up in the bottom right of your screen. Hit that and immediately scroll back to the top.

I think that this is the basic template we’ll be sticking with from this point forward, though my need for apps and tweaking means little changes will probably (who am I kidding? DEFINITELY) appear from time to time. Hopefully you guys like the changes! Also, we’re getting a lot better at responding to comments, so keep those coming. Agree with what you read, disagree, whatever…your words aren’t going to be deleted because you don’t march in lockstep with what one of us thinks so long as you don’t start comparing us to your mother in law. That’s just cruel and uncalled for. And if we’re wrong about something, DEFINITELY let us know! We want what we’re putting up here to be correct.

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Universal Music Group to lower CD prices to encourage sales

UMG

In a bold move that will no doubt shake up the entire music industry, Universal Music Group has said that they will be bringing in a new CD pricing structure, with $10 being the new high water mark for standard CDs.

Clearly, this is a massive move that will shake up the entire…err…what’s that? Wait, WHAT? It’s the year 2010?! Are you sure?

Oh. Well in that case, it’s a move that could best be described as quaint, almost to the point of being cute. Seriously, did UMG’s executives just awaken from some sort of cryo-sleep state they were put in to fifteen years ago? I’m sure they’re a little annoyed at the total lack of flying cars by now.

Is this a bad move? No. It just seems odd, considering the current landscape of music and music sales. And yet, their rivals aren’t exactly thrilled.

On March 16, executives at the other majors were nervous about the UMG move, calling around to accounts for information on the move. Privately, some appeared annoyed by the move. "Why does Universal feel the need to get below $10?" a senior distribution executive at a competing major asked.

There is no confirmation of the claim that after saying this, the executive in question lit a cigar with a one hundred dollar bill and then laughed while stomping a ‘common man’ to death.

The truth is, CD’s always were grossly overpriced. Physical format music has ALWAYS been grossly overpriced. So this is a nice move, even if it seems to have come from someone using the ol’ wayback machine and forgetting about that whole ‘digital music’ thing.

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Clearing the air about Command & Conquer 4 DRM

I'm going to guess that those pink beams are robots establishing their server connections.

Clearing the air not just for users, as it seems that perhaps the EA Command & Conquer Community Manager may be a bit confused about the issue as well.

First thing to be clear about, Command & Conquer 4 has NO DRM. Zip, zero, zilch, none. We already made this clear.

Second, you do not need the disc in the machine to play Command & Conquer 4, however the following is how it works:

Well, great! Looks like it’s heading down the same road as Mass Effect 2 and Dragon Age. Combine those with Battlefield : Bad Company 2 using a rather user friendly implementation of SecuROM, and things are coming up aces for EA products lately.

-You can install the game from the disc as many times as you want on any machine. Re-install, etc.

This keeps looking up. Awesome!

-You do not need the disc in your machine to play. Your EA account just needs to have been activated by your serial key. After that, you can play Command & Conquer 4 on ANY MACHINE that has it installed. All you need to do is login.

Stupendous!

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Bigpond Music removing .wma tracks from their servers

Australian ISP/digital product provider Bigpond has sold music from its website for some time now. As of April 1st (amusing date choice), they will no longer offer any tracks purchased in .wma format from their store. They haven’t sold tracks in that format since early 2009, but this time they will be permanently removed from their download servers.

Want to have your songs? Better download them now. Want to back them up? Better be copying the DRM files too, or your music isn’t going anywhere.

Every track has a corresponding DRM key, and without that key you can’t move those tracks to another device or burn them to a disc. If somewhere down the line you lose those keys for any of your songs, those songs are basically going to be permanently stuck on whatever device you have them on at that time. And since the tracks are being wiped from the Bigpond servers, there won’t be a backup.

As long as you keep using the same computer and operating system, you shouldn’t have any trouble playing your WMA music files. However, if you try to move your WMA files onto a new computer or operating system in the future, they will cease to work if you don’t transfer their DRM keys as well.

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Canadian Government votes to expand Copyright levy

Pretty much sums it up

The Standing Committee on Canadian Heritage (boy, I bet their parties are WILD) met today and passed a motion to expand the private copying levy to cover portable music players. In English, that means you will now see a levy tax thrown on top of the purchase price of MP3 players, because everyone knows you’re going to play a bunch of pirated music on them.

That the Committee recommends that the government amend Part VIII of the Copyright Act so that the definition of “audio recording medium” extends to devices with internal memory, so that the levy on copying music will apply to digital music recorders as well, thereby entitling music creators to some compensation for the copies made of their work.

So, even if you’re loading up your portable player with music that you’ve legitimately purchased, you’re still compensating music creators for not buying it for your computer AND your MP3 player. Brilliant.

Can anyone remind me why the music industry is in a tailspin?

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